What do you like better as a player?
1. Varying skill test targets?
(really stinking easy: Target 6, Incredibly Unrealistically Tough: Target 25)
2. Varying modifiers to your skill tests, where 10 is always the target?
(really stinking easy: +4 to your roll, Incredibly Unrealistically Tough: -12 from your roll)
D20 uses the first. I'm currently using the second. It's a semantic change, but I'm curious what feels better to a player...