Monday, February 13, 2012


Welcome to the Gamer's Cortex, a view into the inner workings of a hobby game designer's brain.

I've been a player of all kinds of games for years. In that time I've tinkered with a lot of my own games and concepts. From books to dice to cards to boards to video games to pdfs and back again I've tried 'em all. Okay, anybody into games knows the world has WAY too many different kinds for the above statement to be true, but I HAVE tried a lot of them. Aeranos is my fantasy based role-playing game that has probably been at the nexus of all my projects. It's seen many forms over the years and has given my friends and I many hundreds of hours of quality gaming time, but as a design, it's been waiting for something special to make it stand out from the hordes of other home-brewed systems out there. With the advent of smartphones and the App, I think I may have finally found the THING that'll make it shine.

So why am I telling you this? Simple, a gaming friend of mine recently introduced me to a thing called Kickstarter (Thanks Brady), and a read-through of the website has inspired me to take that next step in the design of Aeranos. It's time to kick this idea out of the nest and see if it has wings.

In the days and weeks to come I will keep the world updated on my progress here, as well as sharing other projects and ideas.

To start with, here's a primer of the world of Aeranos, along with a working logo.
You'll have to wait for the crunchy bits...

In the year 380 of the current calendar six great Kingdoms hold sway on the Isle.
To the South, in the Great Taigan Wood lies the Syvani and Faelinarie nation of Manawyn.
Surrounding the Bay of Fahl and taking up much of the middle and northeastern isle
are the three kingdoms of men, Argos, Deoria and Fom.
In the vast plains of the North, the Oroka tribes rule the Kingdom of Delek,
and in the oldest civilization, the Durin Empire rules deep within the Tintagel Mountains.
To be certain, there are other societies and minor kingdoms,
some that have fallen and yet others that are gaining in power.
The Knockfara tribes have many petty kingdoms within the forests and mountains.
The great Morodos clans once ruled much of the land and there giant-sized, hidden
strongholds can still be found in the harshest of wilderness.
Durin, Faelinarie, Fekra, Dinar, Meran, Kuranani and Trulla are just a few of the others that war and trade, weaving their own threads into the tapestry of the Isle.

The Durin, Syvani and Morodos brought the written word to men. The standard
text of the clans is an amalgam of those ancient scripts. Iron came from the Morodos, steel from the Durin, sorcery from the Syvani and divine power from the Elder and Namer Gods.
Many advances in technology came with the traders and raiders from Concordia to the East, while still others are being invented daily by the Dinar of Dragon Mountain to the West.
In all, the isle embodies a vast puzzle of cultures, secrets, traditions,
and the races that spawned them.
The unknown lurks near at hand and both the risk and reward goes
to those daring enough to seek it. This is not a place for the timid or fearful.
Only those with will in their hearts and steel in their stride
can make a difference.

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